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AI Insights · Timothy · October 2024

Top 5 io Games on Android in Oman Q3 2024

Discover the performance trends of the leading io games on Android in Oman during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 io Games on Android in Oman Q3 2024

In the third quarter of 2024, the performance of the top io games on the Android platform in Oman exhibited varied trends in downloads, revenue, and active users. Here, we delve into the specifics of these games, highlighting their market dynamics as observed through Sensor Tower's data.

Snake.io - Fun Snake .io Games from Kooapps Games started the quarter with a weekly revenue of around $20, peaking at $33 in mid-August, before declining to $1 by the end of September. Weekly downloads began at approximately 8.7K, reaching a high of nearly 10K in early August, but dropped significantly to about 3.2K by the quarter's end. The game maintained a strong user base, with weekly active users starting at 66.6K and peaking at 79.1K, before decreasing to 56.3K by late September.

Snake Clash! by Supercent, Inc. showed modest revenue, with intermittent peaks like $9 in early July and $7 in mid-August. The game's downloads fluctuated, beginning at 5.6K and decreasing to 2K by the end of the quarter. Despite this, weekly active users steadily increased from 14.5K to a peak of 18.4K in mid-August, ending the quarter at 16.4K.

Paper.io 2 by VOODOO had sporadic revenue, peaking at $7 in late July. Downloads rose from 1.3K in early July to a high of 3.6K in late September. This growth was mirrored by an increase in active users, which started at 4.6K and reached 11K by the end of the quarter.

Worms Zone .io - Hungry Snake by CASUAL AZUR GAMES experienced a peak revenue of $15 at the quarter's start, with subsequent fluctuations. Downloads saw a notable peak of 3.4K in early August but dropped to 668 by the end of September. Weekly active users showed a similar trend, peaking at 28.8K in early August before settling at 18.5K.

Mosquito.io, another offering from Supercent, Inc., did not generate revenue but maintained a steady download rate, peaking at 2.1K in mid-August. Active users increased from 2.5K to a high of 4.7K during the same period, before declining to 2.5K by the end of September.

For more detailed insights into these trends and other app performances, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024